Fiction
Deep White Sea takes place on a frozen planet. Once this
planet was a thriving world with a rich global civilization.
But a catastrophe threw its orbit into decay. Since that time
it has slowly become an ice world, a frozen globe filled with
terrifying strangers who battle one another for what remains
of the world's wealth and power.
This story takes place in the Tormented Crest, a harsh polar
region filled with active volcanic islands and fierce arctic
storms. Five crews of roving pirates are squabbling over a
gigantic ocean vessel known as the Icebreaker.
The Icebreaker is a frighteningly large ship capable of crushing
through almost any frozen sea. In the misty half-light of
the Deep White Sea, one can rarely see both ends of the ship
at once. It has an ice-crushing prow that towers over the
rest of the vessel, and a tiny bridge that peeks over the
starboard side of the prow. The ship is so large that no one
is completely sure what or who is aboard, and now it lies
abandoned in desolation of the Tormented Crest.
The Icebreaker is hundreds of years old, and theories about
its origins are vague. Some people believe it was a colony
ship, intended to carry a race of people to a warmer part
of the globe. Some believe it was a warship. It has an impressive
array of weapons, but most of these were not original to the
ship. Most people don't believe the ship even exists.
Now five crews of men and machines have gathered near the
Icebreaker, all with the hope of capturing the ship for their
own.
Below are links to critical details about the five teams
in Deep White Sea, including strategy notes and historical
background.
White Team - Green
Team - Blue Team - Orange
Team - Burgundy Team
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