Orange Team: The Gypsy Queen
Vessel: The Gypsy Queen. The
Gypsy Queen is an amphibious steam barge, a propeller-driven
ship than can crawl across ice and earth on tank-like treads.
It uses heat, anchors, and winches to move between floating
on water and driving on ice. It is a slow-moving and cantankerous
vessel, but it's well suited for combing the sea for one specific
ship. The crew of the Gypsy Queen has been searching for the
Icebreaker for six years. When they heard of its whereabouts,
they set about seeking and capturing the vessel. Because of
their incredibly slow ship, they were the last on the scene,
and they are ill equipped to capture their prize.
Strategy: Along with Blue,
Orange is probably the best army for beginners. It doesn't
have much that's fancy, just a pair of strong fighters, one
Commander, one Wizard, and one very strong Assassin.
Captain: Rose Park. Rose Park
is a white-haired adventurer, age 61. She has been searching
for the Icebreaker for most of her life. In her father's time
the Icebreaker was thought to be just a legend, but Rose has
always believed in the ship and has spent her life on a quest
to find it. She assembled her crew from the best scavengers
and fighters she could find, and although they are not as
trustworthy as she would like, they have served her well so
far. Rose dresses in a simple fur-lined parka, snow goggles
and jeans. She fights with a pair of revolvers and, if necessary,
a nasty looking harpoon gun. Here is her bio from the Deep
White Sea rulebook:
The Adventurer: Captain Rose Park
has been obsessed with finding the Icebreaker since she was
a girl. When she heard of the four armies battling over a
derelict ship she quickly assembled a team of friends and
mercenaries and borrowed a steamer, the Gypsy Queen, to see
the wreck for herself.
Park knows more about the Icebreaker than anyone else on
the scene, but she is ill equipped to take her with this meager
crew. Park fears that if she goes for help, the Icebreaker
will be destroyed before she returns.
Strategy: Rose is exactly what
you expect in a Commander: Three Command sides, a set of high
blocks and strong basic attacks, and reasonable maneuverability.
Rose's movement gets worse as she takes damage, and with no
mechanic on the Orange team you may have to rely on good luck
or good target throwing to keep Rose on her better sides.
Helmsman: Shy Frances. Shy
Frances is Rose Park's niece, a young redhead of 22. She has
the nickname "shy" because she is exceptionally
gregarious and outgoing. She is an adept conjurer and uses
magic and potions to confuse and disable her enemies. Captain
Park has taken out a little insurance by having Shy Frances
cast a charm spell over the Henk Brothers. This would, of
course, lead to mutiny if the Brothers ever discovered it.
But it's been six weeks and they haven't figured it out yet.
Francis keeps a pet falcon named Horus and fights with magic
spells and a superhot 3-foot flame sword that's designed for
cutting holes in ice. (Note: Horus is visible in the original
art for Shy Frances, but gets lost when the art is cropped
into a triangle. Not to worry, though. We have a use for him.)
Strategy: Shy Frances is a
classic low-point Wizard: a little unpredictable, with low
blocks and some interesting special effects. Her most devastating
sides might be her two Freeze sides (7 and 6) though the Confuse
All on her side 8 is also pretty handy. Frances has a Call
Ally on her side 1, where she needs it most, and it's usually
good to try and use the ally she calls to knock her to a better
side!
Fighters: Thruk and Giilder Henk.
Thruk Henk and Giilder Henk are brothers whom Captain Park
has conscripted to help find the Icebreaker. They are exceptionally
brutal, rather simple, and happy to work for Captain Park
as long as Shy Frances is around. Thruk is the taller and
older of the two, and also the stupider. He is missing one
eye, and wears a tight-fitting leather flight cap and a ratty
blue jacket. He fights with a large black hammer. Giilder
is the younger, shorter brother and wears his black hair in
two long braids, has a thick moustache, and wears a thick
leather trench coat. He fights with a long sword and shotgun.
Strategy: Thruk is a very simple
fighter with the particular quirk that he turns 180° every
time he takes damage. This will sometimes work to your advantage,
when your enemy doesn't want to shoot Thruk because it will
just "make him mad." Thruk has an amazing range
of high short-range hits and high blocks, starting at 10 /
12 and moving slowly down to 5 / 6. His maneuverability is
pretty bad, including no way to move off his side 1. His younger
brother, Giilder, has lower blocks and hits, but better maneuverability
and a few ranged attacks, including a Shotgun 9 on his side
8. Unlike his brother, Giilder can actually move off his side
1.
Assassin: Micro. Micro is an
elflike humanoid about 2 feet tall. He is an accomplished
thief and an old friend of Rose and Frances. He has no particular
interest in the Icebreaker but he is always happy to go on
an adventure with Rose. Micro is probably older than Rose,
but he doesn't show it. He has a strange otherworldly quality
to him, but he swears that his race have lived on this world
for as long as the humans, if not longer. He is slender, shifty,
and amazingly fast. His skin is dark, his hair is unkempt
and jet black, and he wears clothes which are too big for
him. Micro fights with a poison dart gun and a slender knife,
but prefers not to fight at all.
Strategy: Micro is the odd
mix of abilities you would expect in a Wizard / Assassin,
but it seems that whatever he rolls is always useful. A Protection:
5, Confuse All, two Poison Darts, an Ice Storm, a Jump, and
two Backstabs make him quit the mix of abilities. Micro is
also immune to Magic effects, making him deadly against an
all-magic character like Mull. (When constructing an army
with Micro, remember that he also won't benefit from effects
like Protection and Power Up.) All this, plus a reasonable
block and maneuverability, makes him worth a fat 8 points.
White Team - Green
Team - Blue Team - Burgundy
Team
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