Learn to Throw! (hints from designer James Ernest)
Diceland has great strategic elements, but it's also got
a degree of physical skill. Don't ignore this aspect of the
game! A little practice (and I do mean a little) can mean
the difference between winning and losing at this game.
Take some to learn to accurately throw your dice. Not to
land on particular sides, which is pretty tough, but to hit
other dice in play.
There are really two reasons to hit dice in play. The first
is to harm your opponent's dice, knocking them off powerful
sides and onto weaker ones. The second is to heal your own
dice, knocking them off bad sides or out of bad positions.
A particularly good shooter can accomplish both objectives
with a single throw.
You will also want to be able to land a die on any part of
the table with a good deal of accuracy. In the middle of a
game, there will always be good positions and bad positions
to land. You may want to throw into your opponent's blind
spot, you may want to land between two enemies, or you may
want to land where one die is protecting another from being
shot.
I use two kinds of shot, called the Power Shot and the Lob.
The Power Shot is an overhand
throw, essentially a straight shot aimed at the target die.
You want to hit the target die low, not high. If you hit too
high you may glance off, and possibly even go off the table.
Hitting low grounds your die and also knocks the target to
a new side. On a particularly small table, it helps if you
can give your Power Shot a little back-spin, but this is pretty
tricky.
The Lob is thrown from very
low, lower than the table edge (remember that you must release
the die at leas a foot back from the table). This shot is
easier to add back-spin to, and back-spin is essential if
you want a die to stay put where it lands. I use this shot
primarily for landing in an exact spot on the table, though
I also sometimes use it for target shooting.
Experiment and practice with your dice at home, and soon
you'll be able to hit anything you want to hit. And if you
figure out a way to always roll the same side, let me know!
Going First
Supporting Characters
Predictability and Jumping
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